![]() And it worked pretty dang well! - the multiplayer was a bit skitty, but any multiplayer back then was more than a bit skitty. Eventually someone at Microprose figured out how to do a proper engine for the card game, and released it using the 4th Edition cards. MoM-heir games have been increasingly popular, and increasingly competent, the past few years but they owe their existence in some large part to Microprose sneaking MtG into a Civ game ruleset.Īnyway. At the time it wasn't a wild hit, but this game, Master of Magic, became a cult phenomenon, and several developers tried badly to remake it for years until the team making Age of Wonders finally almost succeeded by polishing the game up to AoW: Shadow Magic. But Microprose went back to the drawing board and converted the card effects into a different kind of randomly generated strategy game, combined with Sid Meir's Civilization engine. I don't recall clearly because the game was a buggy mess, and after a week of trying to fight its horrible design I returned it to the store for a refund (which was possible back then, even though we bought games physically from things called "stores" back then.)Įventually various people made good semi-adaptations of the MtG formula featuring models and effects on a playing field, like for the Etherlords duology, among less well-known ones. On paper it sounded like a great idea: an adaptation which used computing power to make the card game's rules translate into a sort of real-time strategy game experience. ![]() Their first computer game adaptation (I can't recall if it was with Microprose or not) of the collectable card game MtG, was an unmitigated disaster, barely remembered by anyone today except those of us who suffered from buying it. ![]() But they've spent a long, long time trying to get something right again that they already got right once upon a time long ago at the turn of the century. Not that a multiplayer version of MtG (hereafter) is a waste of time exactly. ![]() Calling it a DAR made more sense for the song joke, though.Īpparently there are young and confused people who do not know what Shandalar is, or why those of us who know what it is seem to be constantly whining about Wizards of the Coast (the guys who own Dungeons and Dragons and a bunch of other things, including the card game Magic: The Gathering) keeps wasting time making mere multiplayer versions of Magic: the Gathering instead of remaking Shandalar. It will become quickly apparent that there is no feasible way to do a narrative Shandalar During Action Report. ![]()
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